The Game's Evasion Move Merits Praise

For those who have experienced Elden Ring, or most other third-person combat game, you're probably acquainted with the wonderful technique referred to as the “dodge roll.” This defensive move allows your character to execute a forward, sideways, or backward ground roll to dodge all incoming damage and gain space from foes. Sounds handy, doesn't it?

The dodge roll, nevertheless, has gotten a lot of flak, not simply because of the rolling; some have dubbed it unintelligent, a cheap tactic, and an implausible action — and occasionally, I see the point. You should see me tumbling about hostile mobs in another popular RPG — untouchable! But the title's rolling dodge is the dodge roll to top all dodge rolls rolling dodges, and let me explain.

For this particular game, the creators discovered an excellent method to counter all sentiments suggesting the technique is not challenging enough: simply give each opponent excessive power, triple that, and every Tarnished who approaches them will feel immensely thankful thanks to their rolling skill, myself included. When the stakes are this high, successfully rolling to victory feels like an achievement, not a cheat.

No different defensive move in Elden Ring comes close to this level of gratification and dependability, because swift moves provide minimal movement and guard stances are readily overcome by strong enemies. One player advised hopping as the main game avoidance strategy, but in addition to lacking perfect repositioning, I didn't see how receiving a fatal blow might boost my prospects of defeating bosses (lack of skill, maybe).

Learning the Move

While this evasion move offers respite in an otherwise brutal game, it isn't without skill. Firstly, Elden Ring's evasion move merely initiates a period of immunity following you stop pressing the dodge button, which prevents a hasty, frantic retreat from perilous circumstances. Furthermore, although it may carry you off from enemies, it's far more effective to utilize it as a moment to advance, ideally to their rear, and strike blows. In conclusion, you still need understand and anticipate opponent moves, as dodging at the start of a long charging animation could conclude your immunity ahead of the attack striking… which will seriously hurt.

A Balanced Mechanic

Although evasion-rolling in quick succession might seem rather absurd (give it up for Geralt again), this isn't truly feasible in Elden Ring. Of course, that fails to transform it into a realistic battle technique — the very cause why it would be dreadful to experience it in a product like a realism-focused RPG — but this is a spectacular magical game we're talking about, so who cares?

Like any proper evasion move, Elden Ring's rolling animation is spruced up with a little somersault-y hop at the beginning, giving it an energetic feel as opposed to plopping the player onto the ground. According to your loadout, the maneuver might appear super agile or relatively slow, yet it's always swifter and more seamless than the evasion moves featured in the previous titles. True, you may embed your big blade into the ground if you're carrying one, but that's on you for failing to use alternative arms (I'm joking — avoid using Elden Ring using ranged options).

Ideal Equilibrium

The game's dodging mechanic forms an optimal harmony between obstacle and possibility, offering hope of victory while threatening to take that hope away at the slightest mistake. Perfect this move, and you'll be rewarded with not just victory, but satisfaction.

Crystal Griffin
Crystal Griffin

A tech journalist with over a decade of experience covering digital innovations and consumer electronics across the UK.